The Esper summon attack is pretty bad but does grant access to elusive items for the completionists out there.īut, the Paladin's Shield also teaches Ultima, and technically the Magicite Shard item also may summon Ragnarok to do the same job. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. The Ragnarok Esper teaches Ultima, which is far and away the best offensive spell in the game. In fact, you can obtain unlimited amounts of Ragnarok swords, and there's only one chance to obtain the Esper. This way, you could after the final battle end up with both the sword and the Esper - you know, for completion's sake. Deals the same amount of damage from the Back Rowīut, you can Steal the Ragnarok sword in the final battle so you can have both if you go with the Esper.+7 to every stat: Strength, Stamina, Speed, and Magic Power.
Randomly casts Holy, but since the automatic critical also affects the spell it's actually Holy x 2.Uses 12 to 19 MP for automatic critical hits.Never misses unless the target has the Invisible status, not even Image or facing a Cactuar will prevent landing a blow.The Lightbringer is the bestest most awesome sword in the game: The Ragnarok sword should be turned into the Lightbringer right away there is no reason not to. So if you want to try this hack, get yourself a copy of the Europe version of the FF6A rom and patch it up.Sequel to The Bourne Identity trilogy… I pose unto you a conundrum. Maybe i'm being childish, but that's pretty epic right there. That's not all though, Bregalad also inserted a streaming orchestral version of the famous opera scene. The work is absolutely amazing and a must try for those of you who were less than impressed by the quality of music in the GBA version. Bregalad not only fixed the instruments, he went into the data itself and resequenced the songs and fixed tempo issues as well. He's learned a lot since then and has made FF6 even more perfectly ported. The maker of this hack also did the same thing to the Final Fantasy V Advance port as well, again restoring the SNES quality music. I've tested it myself, and i'll be damned if i can tell any noticeable difference between the GBA and SNES versions anymore. Insulting that the music was purposefully screwed up and the minimal effort went into the port. Now, there is a hack for FF6 Advance that restores the music quality of the SNES version. Turns out that all of those issues were the fault of TOSE, the people behind most ports of the FF series. Over bright graphics, some minor slowdown, glitches, and possibly most noticeable and glaring, the music wasn't as good in terms of instrumental quality. As many of you may know, the Final Fantasy ports to the GBA were pretty decent in general, but they contained some issues.